Nov 30, 2013 · I downloaded a freeware .sf2 soundfont, I uploaded it in a folder of the GCW0 internal memory, I updated the SoundFont path in the ScummVM configuration... and now the FluidSynth works well (the quality is very high, but the "counterindication" is that it's also very heavy to elaborate, therefore sometimes the sound is affected by slowdowns and ...
ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC, iPhone and many more. At this time ScummVM should be considered beta software, and is still under heavy development.
This remained a fallback until ScummVM 1.0.0, but was never the only solution for any stable release. In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off between size and quality. In ScummVM 0.10.0 this was superseded by DXA (originally added for AdventureSoft's "The Feeble Files").
Free SoundFonts from www.soundfonts.it. All the soundfonts are FREE for download, there are no restrictions on their usage in commercial projects as well as redistrubution or re-package in any form.
Mar 13, 2011 · If the midi music generally sounded like crap back when the game was released, then it should sound like crap now. If you want different settings, or use soundfonts and stuff like that, you have to configure it yourself.
The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details. Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually extracted using extract_scumm_mac.
free-soundfonts.blogspot.com You can download these high quality soundfonts (.sf2) over at my Easy way to make soundfont SF2 with small and free software software...
When using SDL1, mouse events can range from 0 to _windowWidth instead of 0 to _windowWidth - 1. This causes mouse input to stop working in full screen on RISC OS when moving the mouse to the lower edge of the screen, as well as causing the mouse to warp back to the centre of the screen when doing so on Windows.